![]() ![]() on every server.Ģx recoil and spread in third-person is the intended vanilla experience. The configurability argument is that the game should be as moddable as possible to encourage creativity and enable players to do whatever they find most fun, whereas the consistency argument is that it is confusing and disorienting to run into wildly different movement, gunplay, difficulty, etc. When the third-person recoil and spread debuffs were added there was a lot of debate about making them configurable versus keeping the game experience more consistent between servers. ![]() Third-Person Recoil and Spread Configurable: Zombie detection radius while prone was too low for the newer collision.Missing distance check for barricade/structure salvage.Miscellaneous Washington visual fixes.Valentines quest condition was applied to wrong secret admirer note dialogue.Remove warning for objects with legacy ID now that it is unused.Vertical alignment of Masterkey when aiming.Item drops falling through narrow gaps when using raycast rather than spherecast.Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto.Garbage generated on server when filtering relevant connections for RPCs.Exception when loading culling volumes on dedicated server.Ambient audio never playing if audio channel limit was reached during load.Allow bulk-reassigning material index/palette in editor.Holding primary/secondary input will start item action as soon as possible.Gameplay config for third-person recoil and spread multipliers.Pegasus Empire skin incorrect attachment color. ![]()
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